Category: iOS

  • An iOS 16 CloudKit Sharing Tutorial

    The chapter entitled An Introduction to iOS 16 CloudKit Sharing provided an overview of how CloudKit sharing works and the steps involved in integrating sharing into an iOS app. The intervening chapters have focused on creating a project that demonstrates the integration of CloudKit data storage into iOS apps. This chapter will extend the project…

  • An Introduction to iOS 16 CloudKit Sharing

    Before the release of iOS 10, the only way to share CloudKit records between users was to store those records in a public database. With the introduction of CloudKit sharing, individual app users can now share private database records with other users. This chapter aims to provide an overview of CloudKit sharing and the classes…

  • Getting Location Information using the iOS 16 Core Location Framework

    iOS devices can employ several techniques for obtaining information about the current geographical location of the device. These mechanisms include GPS, cell tower triangulation, and finally (and least accurately), using the IP address of available Wi-Fi connections. The mechanism used by iOS to detect location information is largely transparent to the app developer. The system…

  • An Example iOS 16 MKMapItem App

    This chapter aims to work through creating an example iOS app that uses reverse geocoding together with the MKPlacemark and MKMapItem classes. The app will consist of a screen into which the user will be required to enter destination address information. Then, when the user selects a button, a map will be launched containing turn-by-turn…

  • Integrating Maps into iOS 16 Apps using MKMapItem

    If there is one fact about Apple that we can state with any degree of certainty, it is that the company is passionate about retaining control of its destiny. Unfortunately, one glaring omission in this overriding corporate strategy has been the reliance on a competitor (in the form of Google) for mapping data in iOS.…

  • An iOS 16 UIKit Dynamics Tutorial

    With the basics of UIKit Dynamics covered in the previous chapter, this chapter will apply this knowledge to create an example app designed to show UIKit Dynamics in action. The example app created in this chapter will use the gravity, collision, elasticity, and attachment features in conjunction with touch handling to demonstrate how these key…

  • iOS 16 UIKit Dynamics – An Overview

    UIKit Dynamics provides a powerful and flexible mechanism for combining user interaction and animation into iOS user interfaces. What distinguishes UIKit Dynamics from other approaches to animation is the ability to declare animation behavior in terms of real-world physics. Before moving on to a detailed tutorial in the next chapter, this chapter will provide an…

  • iOS 16 Animation using UIViewPropertyAnimator

    Most visual effects used throughout the iOS user interface are performed using UIKit animation. UIKit provides a simple mechanism for implementing basic animation within an iOS app. For example, if you need a user interface element to fade in or out of view gently, slide smoothly across the screen, or gracefully resize or rotate before…

  • An iOS Graphics Tutorial using Core Graphics and Core Image

    As previously discussed in Drawing iOS 2D Graphics with Core Graphics, the Quartz 2D API is the primary mechanism by which 2D drawing operations are performed within iOS apps. Having provided an overview of Quartz 2D as it pertains to iOS development in that chapter, the focus of this chapter is to provide a tutorial…

  • Interface Builder Live Views and iOS 16 Embedded Frameworks

    Two related areas of iOS development will be covered in this chapter in the form of Live Views in Interface Builder and Embedded Frameworks, both designed to make the tasks of sharing common code between projects and designing dynamic user interfaces easier. Embedded Frameworks Apple defines a framework as “a collection of code and resources…